Scripted trigger · Roads to Power files
valid_for_pagan_conversion_trigger
valid_for_pagan_conversion_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 855 (9 lines). No parameters.
valid_for_pagan_conversion_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 855 of its file. It takes no parameters: valid_for_pagan_conversion_trigger = yes (or no). The game's script calls it in 2 places, among them Evangelize the Pagans (decision) and Evangelizing the … (event ep3_decisions_event.4020). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
- Their faith’s religion:
is_in_family = rf_pagan
- Their faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
- Is at not War
None of these
has_character_flag = do_not_disturb_preachers- Their primary title: Has “do not disturb preachers” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
valid_for_pagan_conversion_trigger = {
faith.religion = { is_in_family = rf_pagan }
faith = { has_doctrine_parameter = unreformed }
is_at_war = no
NOR = {
has_character_flag = do_not_disturb_preachers
primary_title = { has_variable = do_not_disturb_preachers }
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls valid_for_pagan_conversion_trigger.
Decisions (1)
Events (1)
- Evangelizing the …
ep3_decisions_event.4020
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.