CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

valid_for_byz_succession_trigger

valid_for_byz_succession_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 127 (14 lines). No parameters.

valid_for_byz_succession_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 127 of its file. It takes no parameters: valid_for_byz_succession_trigger = yes (or no). The game's script calls it in 6 places, among them Influence Candidacy (interaction), Start Claimant Faction (interaction) and Depose (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
valid_for_byz_succession_trigger = {
	is_eunuch_trigger = no
	NOR = {
		has_trait = incapable
		has_trait = blind
		has_trait = disfigured
		has_trait = maimed
		has_trait = one_eyed
		has_trait = one_legged
		has_trait = clubfooted
		has_trait = hunchbacked
		has_trait = dwarf
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_for_byz_succession_trigger.

Schemes (1)

  • Depose

Casus belli (1)

Scripted triggers inside an event file (1)

  • hold_court_1011_valid_neighbour_claimant_trigger

Factions (1)

  • Claimant Faction

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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