CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

valid_ask_for_conversion_conditions_trigger

valid_ask_for_conversion_conditions_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 1284 (78 lines). No parameters.

valid_ask_for_conversion_conditions_trigger is a scripted trigger in Crusader Kings III, written at line 1284 of its file. It takes no parameters: valid_ask_for_conversion_conditions_trigger = yes (or no). The game's script calls it in 1 place, among them Demand Conversion (interaction). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • scope:recipient:
    • NOT = { has_strong_hook = scope:actor }
    • Does not have the Trait: Monk
    • Does not have the Trait: Military Order Member
    • NOT = { is_imprisoned_by = scope:actor }
    • NOT = { is_at_war_with = scope:actor }
  • scope:actor:
  • If

    • scope:recipient:
      • Has “cannot be converted by value” (a variable the game's script sets)
      • Cannot be converted by value is scope:actor

    Then

    • You have promised to not convert … until …
  • The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (78 lines of game script)
valid_ask_for_conversion_conditions_trigger = { # Deliberate variant of the above, so you can ask your diarch nicely to convert if you made a new faith
	scope:recipient = {
		NOR = {
			has_strong_hook = scope:actor
			has_trait = devoted
			has_trait = order_member
			is_imprisoned_by = scope:actor
			is_at_war_with = scope:actor
		}
	}
	scope:actor = {
		trigger_if = {
			limit = {
				government_has_flag = government_is_landless_adventurer
				scope:recipient = { is_courtier_of = scope:actor }
			}
			custom_tooltip = {
				text = valid_demand_conversion_conditions_trigger.tt.domicile_requires_shrine
				domicile = { has_domicile_parameter = camp_enable_conversion }
			}
		}
		trigger_if = {
			limit = { has_trait = nomadic_philosophy }
			has_trait = zealous
		}
	}

	custom_description = {
		text = "is_head_of_religion"
		subject = scope:recipient
		scope:recipient.faith.religious_head != scope:recipient
	}
	custom_description = {
		text = "is_protected_via_contract"
		subject = scope:recipient
		# Vassal Contract forbids meddling by liege
		NAND = {
			exists = scope:recipient.liege
			scope:recipient.liege = scope:actor
			scope:recipient = {
				is_ruler = yes
				vassal_contract_has_flag = religiously_protected
			}
		}
	}
	trigger_if = {
		limit = {
			scope:recipient = {
				AND = {
					has_variable = cannot_be_converted_by_value
					var:cannot_be_converted_by_value = scope:actor
				}
			}
		}
		custom_tooltip = {
			text = promised_to_not_convert_character
			scope:recipient = {
				NOR = {
					has_variable = cannot_be_converted_by_value
					var:cannot_be_converted_by_value = scope:actor
				}
			}
		}
	}
	custom_tooltip = {
		text = demand_conversion_clerical_region_capital_faith_tt
		NOT = {
			scope:recipient = {
				any_held_title = {
					has_clerical_region = yes
					title_capital_county = {
						faith != scope:actor.faith
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_ask_for_conversion_conditions_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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