Scripted trigger
use_seduce_secrecy_trigger
use_seduce_secrecy_trigger = { OWNER = … TARGET = … }game/common/scripted_triggers/00_romance_and_seduction_triggers.txt, line 39 (10 lines). Parameters: $OWNER$, $TARGET$.
use_seduce_secrecy_trigger is a scripted trigger in Crusader Kings III, written at line 39 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 3 places, among them Seduce (scheme), scheme_critical_moments.1011 (event) and seduce_outcome.0002 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
use_seduce_secrecy_trigger = {
$OWNER$ ?= { is_alive = yes }
$TARGET$ ?= { is_alive = yes }
$TARGET$ = {
NOR = {
is_consort_of = $OWNER$
is_courtier_of = $OWNER$
}
}
}As written in game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls use_seduce_secrecy_trigger.
Schemes (1)
- Seduce
Source: game/common/scripted_triggers/00_romance_and_seduction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.