CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

use_seduce_secrecy_trigger

use_seduce_secrecy_trigger = { OWNER = … TARGET = … }

game/common/scripted_triggers/00_romance_and_seduction_triggers.txt, line 39 (10 lines). Parameters: $OWNER$, $TARGET$.

use_seduce_secrecy_trigger is a scripted trigger in Crusader Kings III, written at line 39 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 3 places, among them Seduce (scheme), scheme_critical_moments.1011 (event) and seduce_outcome.0002 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
use_seduce_secrecy_trigger = {
	$OWNER$ ?= { is_alive = yes }
	$TARGET$ ?= { is_alive = yes }
	$TARGET$ = {
		NOR = {
			is_consort_of = $OWNER$
			is_courtier_of = $OWNER$
		}
	}
}

As written in game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls use_seduce_secrecy_trigger.

Source: game/common/scripted_triggers/00_romance_and_seduction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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