CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Legends of the Dead files

use_general_legitimacy

use_general_legitimacy = yes

game/common/scripted_triggers/06_ce1_legitimacy_triggers.txt, line 32 (12 lines). No parameters.

use_general_legitimacy is a scripted trigger in Crusader Kings III, in the Legends of the Dead files, written at line 32 of its file. It takes no parameters: use_general_legitimacy = yes (or no). The game's script calls it in 4 places, among them count_legitimacy (legitimacy), duke_legitimacy (legitimacy) and emperor_legitimacy (legitimacy). Patch 1.20.1.2, from game/common/scripted_triggers/06_ce1_legitimacy_triggers.txt.

What it checks

  • If they has administrative government mechanic: Is an Independent Ruler
  • Their government is not Nomadic
  • Their government does not have the government is mandala flag

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
use_general_legitimacy = {
	trigger_if = {
		limit = {
			government_has_mechanic = administrative
		}
		top_liege = this
	}
	NOR = { 
		government_has_flag = government_is_nomadic
		government_has_flag = government_is_mandala
	}
}

As written in game/common/scripted_triggers/06_ce1_legitimacy_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls use_general_legitimacy.

Legitimacy (4)

  • count_legitimacy
  • duke_legitimacy
  • emperor_legitimacy
  • king_legitimacy

Source: game/common/scripted_triggers/06_ce1_legitimacy_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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