Scripted trigger
use_convert_to_witchcraft_secrecy_trigger
use_convert_to_witchcraft_secrecy_trigger = { OWNER = … }game/common/scripted_triggers/00_witch_triggers.txt, line 1 (7 lines). Parameters: $OWNER$.
use_convert_to_witchcraft_secrecy_trigger is a scripted trigger in Crusader Kings III, written at line 1 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 3 places, among them Convert to Witchcraft (scheme), Convert to Witchcraft: The Time Has Come (event witch.2001) and scheme_critical_moments.1121 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_witch_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
use_convert_to_witchcraft_secrecy_trigger = {
$OWNER$ ?= {
any_secret = { type = secret_witch }
save_temporary_scope_as = witchract_secrecy_check
trait_is_shunned_or_criminal_in_my_or_lieges_rite_trigger = { TRAIT = trait:witch GENDER_CHARACTER = scope:witchract_secrecy_check }
}
}As written in game/common/scripted_triggers/00_witch_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls use_convert_to_witchcraft_secrecy_trigger.
Schemes (1)
- Convert to Witchcraft
Events (2)
Source: game/common/scripted_triggers/00_witch_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.