Scripted trigger
upgrade_ready_potential_rival_to_rival_trigger
upgrade_ready_potential_rival_to_rival_trigger = { CHARACTER = … }game/common/scripted_triggers/00_relation_triggers.txt, line 272 (3 lines). Parameters: $CHARACTER$.
upgrade_ready_potential_rival_to_rival_trigger is a scripted trigger in Crusader Kings III, written at line 272 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them Tourney Troubles (event relation_upgrade.0001), relation_upgrade_0001_is_valid_participant_trigger (local trigger) and relation_upgrade_2101_rival_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
The comment above it in the file
RIVAL
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
upgrade_ready_potential_rival_to_rival_trigger = {
can_set_relation_rival_trigger = { CHARACTER = $CHARACTER$ }
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls upgrade_ready_potential_rival_to_rival_trigger.
Events (1)
- Tourney Troubles
relation_upgrade.0001
Scripted triggers inside an event file (2)
- relation_upgrade_0001_is_valid_participant_trigger
- relation_upgrade_2101_rival_trigger
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.