Scripted trigger
unique_syncretism_trigger
unique_syncretism_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2072 (13 lines). No parameters.
unique_syncretism_trigger is a scripted trigger in Crusader Kings III, written at line 2072 of its file. It takes no parameters: unique_syncretism_trigger = yes (or no). The game's script calls it in 6 places, among them Christian Syncretism (religion), Dharmic Syncretism (religion) and Islamic Syncretism (religion). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
can_pick only check when you pick, so amount = 0
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
unique_syncretism_trigger = {
custom_description = {
text = incompatible_tenet_other_syncretism_trigger
NOR = {
tenet:tenet_eastern_syncretism = { is_in_list = selected_doctrines }
tenet:tenet_unreformed_syncretism = { is_in_list = selected_doctrines }
tenet:tenet_christian_syncretism = { is_in_list = selected_doctrines }
tenet:tenet_islamic_syncretism = { is_in_list = selected_doctrines }
tenet:tenet_jewish_syncretism = { is_in_list = selected_doctrines }
tenet:tenet_sinitic_syncretism = { is_in_list = selected_doctrines }
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls unique_syncretism_trigger.
Religion (6)
- Christian Syncretism
- Dharmic Syncretism
- Islamic Syncretism
- Jewish Syncretism
- Sinitic Syncretism
- Syncretic Folk Traditions
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.