CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

unique_christology_trigger

unique_christology_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 2085 (10 lines). No parameters.

unique_christology_trigger is a scripted trigger in Crusader Kings III, written at line 2085 of its file. It takes no parameters: unique_christology_trigger = yes (or no). The game's script calls it in 3 places, among them Adoptionism (religion), Miaphysitism (religion) and Monophysitism (religion). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • You may only select one Christology Tenet

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
unique_christology_trigger = {
	custom_tooltip = {
		text = INCOMPATIBLE_TENET_OTHER_CHRISTOLOGY_TRIGGER
		NOR = {
			tenet:tenet_adoptionism = { is_in_list = selected_doctrines }
			tenet:tenet_miaphysitism = { is_in_list = selected_doctrines }
			tenet:tenet_monophysitism = { is_in_list = selected_doctrines }
		}
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls unique_christology_trigger.

Religion (3)

  • Adoptionism
  • Miaphysitism
  • Monophysitism

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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