Scripted trigger
unique_christology_trigger
unique_christology_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2085 (10 lines). No parameters.
unique_christology_trigger is a scripted trigger in Crusader Kings III, written at line 2085 of its file. It takes no parameters: unique_christology_trigger = yes (or no). The game's script calls it in 3 places, among them Adoptionism (religion), Miaphysitism (religion) and Monophysitism (religion). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
- You may only select one Christology Tenet
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
unique_christology_trigger = {
custom_tooltip = {
text = INCOMPATIBLE_TENET_OTHER_CHRISTOLOGY_TRIGGER
NOR = {
tenet:tenet_adoptionism = { is_in_list = selected_doctrines }
tenet:tenet_miaphysitism = { is_in_list = selected_doctrines }
tenet:tenet_monophysitism = { is_in_list = selected_doctrines }
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls unique_christology_trigger.
Religion (3)
- Adoptionism
- Miaphysitism
- Monophysitism
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.