Scripted trigger
unique_christology_personal_trigger
unique_christology_personal_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2095 (25 lines). No parameters.
unique_christology_personal_trigger is a scripted trigger in Crusader Kings III, written at line 2095 of its file. It takes no parameters: unique_christology_personal_trigger = yes (or no). The game's script calls it in 3 places, among them Adoptionism (religion), Miaphysitism (religion) and Monophysitism (religion). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
unique_christology_personal_trigger = {
trigger_if = {
limit = { has_global_variable = game_has_started }
custom_tooltip = {
text = INCOMPATIBLE_TENET_OTHER_CHRISTOLOGY_TRIGGER
NOR = {
has_personal_tenet = tenet_adoptionism
has_personal_tenet = tenet_miaphysitism
has_personal_tenet = tenet_monophysitism
}
}
}
trigger_else = {
# prevent startup assert error
custom_tooltip = {
text = INCOMPATIBLE_TENET_OTHER_CHRISTOLOGY_TRIGGER
calc_true_if = {
amount <= 1
has_personal_tenet = tenet_adoptionism
has_personal_tenet = tenet_miaphysitism
has_personal_tenet = tenet_monophysitism
}
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls unique_christology_personal_trigger.
Religion (3)
- Adoptionism
- Miaphysitism
- Monophysitism
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.