Scripted trigger · All Under Heaven files
tpg_great_project_disaster_in_recovery_phase_trigger
tpg_great_project_disaster_in_recovery_phase_trigger = yesgame/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt, line 82 (8 lines). No parameters.
tpg_great_project_disaster_in_recovery_phase_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 82 of its file. It takes no parameters: tpg_great_project_disaster_in_recovery_phase_trigger = yes (or no). The game's script calls it in 2 places, among them great_project_earthquake (great project) and great_project_flood (great project). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.
What it checks
- scope:great_project.var:situation: The Disaster has reached the Recovery phase
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
tpg_great_project_disaster_in_recovery_phase_trigger = {
scope:great_project.var:situation ?= {
custom_tooltip = {
text = situation_in_recovery
situation_current_phase = recovery
}
}
}As written in game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tpg_great_project_disaster_in_recovery_phase_trigger.
Great projects (2)
- great_project_earthquake
- great_project_flood
Source: game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.