CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tpg_great_project_disaster_in_recovery_phase_trigger

tpg_great_project_disaster_in_recovery_phase_trigger = yes

game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt, line 82 (8 lines). No parameters.

tpg_great_project_disaster_in_recovery_phase_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 82 of its file. It takes no parameters: tpg_great_project_disaster_in_recovery_phase_trigger = yes (or no). The game's script calls it in 2 places, among them great_project_earthquake (great project) and great_project_flood (great project). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.

What it checks

  • scope:great_project.var:situation: The Disaster has reached the Recovery phase

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
tpg_great_project_disaster_in_recovery_phase_trigger = {
	scope:great_project.var:situation ?= {
		custom_tooltip = {
			text = situation_in_recovery
			situation_current_phase = recovery
		}
	}
}

As written in game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tpg_great_project_disaster_in_recovery_phase_trigger.

Great projects (2)

  • great_project_earthquake
  • great_project_flood

Source: game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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