Scripted trigger · Tours and Tournaments files
tournament_contest_versus_event_trigger
tournament_contest_versus_event_trigger = yesgame/common/scripted_triggers/04_ep2_tournament_triggers.txt, line 377 (54 lines). No parameters.
tournament_contest_versus_event_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 377 of its file. It takes no parameters: tournament_contest_versus_event_trigger = yes (or no). The game's script calls it in 8 places, among them contest_bout_board_game_pivotal_pulse (on action), contest_bout_board_game_random_pulse (on action) and contest_bout_duel_pivotal_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
What it checks
- Is played by a person
is_in_guest_subset = { name = qualified }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (54 lines of game script)
tournament_contest_versus_event_trigger = {
is_ai = no
exists = var:progress_to_victory
is_in_guest_subset = { name = qualified }
NOT = { has_character_flag = resigned_contest_flag }
save_temporary_scope_as = versus_event_scope
# Only fire events if the bout has not been pre-decided
involved_activity = {
switch = {
trigger = has_current_phase
tournament_phase_joust = {
scope:versus_event_scope = {
switch = {
trigger = involved_activity.var:contest_versus_progress
0 = { exists = var:contest_qualified_match_joust.var:progress_to_victory }
1 = { exists = var:contest_semi_finalist_match_joust.var:progress_to_victory }
2 = { exists = var:contest_finalist_match_joust.var:progress_to_victory }
}
}
}
tournament_phase_duel = {
scope:versus_event_scope = {
switch = {
trigger = involved_activity.var:contest_versus_progress
0 = { exists = var:contest_qualified_match_duel.var:progress_to_victory }
1 = { exists = var:contest_semi_finalist_match_duel.var:progress_to_victory }
2 = { exists = var:contest_finalist_match_duel.var:progress_to_victory }
}
}
}
tournament_phase_wrestling = {
scope:versus_event_scope = {
switch = {
trigger = involved_activity.var:contest_versus_progress
0 = { exists = var:contest_qualified_match_wrestling.var:progress_to_victory }
1 = { exists = var:contest_semi_finalist_match_wrestling.var:progress_to_victory }
2 = { exists = var:contest_finalist_match_wrestling.var:progress_to_victory }
}
}
}
tournament_phase_board_game = {
scope:versus_event_scope = {
switch = {
trigger = involved_activity.var:contest_versus_progress
0 = { exists = var:contest_qualified_match_board_game.var:progress_to_victory }
1 = { exists = var:contest_semi_finalist_match_board_game.var:progress_to_victory }
2 = { exists = var:contest_finalist_match_board_game.var:progress_to_victory }
}
}
}
}
}
}As written in game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_versus_event_trigger.
On actions (the game's own hooks) (8)
- contest_bout_board_game_pivotal_pulse
- contest_bout_board_game_random_pulse
- contest_bout_duel_pivotal_pulse
- contest_bout_duel_random_pulse
- contest_bout_joust_pivotal_pulse
- contest_bout_joust_random_pulse
2 more
- contest_bout_wrestling_pivotal_pulse
- contest_bout_wrestling_random_pulse
Source: game/common/scripted_triggers/04_ep2_tournament_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.