CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

title_scheme_valid_agent_trigger

title_scheme_valid_agent_trigger = yes

game/common/scripted_triggers/00_scheme_triggers.txt, line 72 (10 lines). No parameters.

title_scheme_valid_agent_trigger is a scripted trigger in Crusader Kings III, written at line 72 of its file. It takes no parameters: title_scheme_valid_agent_trigger = yes (or no). The game's script calls it in 7 places, among them Boundary Dispute (scheme), Coerce Contribution (scheme) and Elevate Governorship (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.

What it checks

  • If

    • scope:target.holder != scope:owner

    Then

    • scope:target.holder != this

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
title_scheme_valid_agent_trigger = {
	#Erm, don't scheme against your own province
	trigger_if = {
		limit = {
			exists = scope:target.holder
			scope:target.holder != scope:owner
		}
		scope:target.holder != this
	}
}

As written in game/common/scripted_triggers/00_scheme_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls title_scheme_valid_agent_trigger.

Schemes (7)

  • Boundary Dispute
  • Coerce Contribution
  • Elevate Governorship
  • Generate Claim
  • Prepare Greek Fire Dromons
  • Siphon Gold from the Treasury
1 more
  • Subsume Governorship

Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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