Scripted trigger
title_scheme_valid_agent_trigger
title_scheme_valid_agent_trigger = yesgame/common/scripted_triggers/00_scheme_triggers.txt, line 72 (10 lines). No parameters.
title_scheme_valid_agent_trigger is a scripted trigger in Crusader Kings III, written at line 72 of its file. It takes no parameters: title_scheme_valid_agent_trigger = yes (or no). The game's script calls it in 7 places, among them Boundary Dispute (scheme), Coerce Contribution (scheme) and Elevate Governorship (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.
What it checks
If
scope:target.holder != scope:owner
Then
scope:target.holder != this
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
title_scheme_valid_agent_trigger = {
#Erm, don't scheme against your own province
trigger_if = {
limit = {
exists = scope:target.holder
scope:target.holder != scope:owner
}
scope:target.holder != this
}
}As written in game/common/scripted_triggers/00_scheme_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls title_scheme_valid_agent_trigger.
Schemes (7)
- Boundary Dispute
- Coerce Contribution
- Elevate Governorship
- Generate Claim
- Prepare Greek Fire Dromons
- Siphon Gold from the Treasury
1 more
- Subsume Governorship
Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.