Scripted trigger
title_revocation_standard_valid_showing_failures_only_trigger
title_revocation_standard_valid_showing_failures_only_trigger = yesgame/common/scripted_triggers/00_interaction_triggers.txt, line 71 (21 lines). No parameters.
title_revocation_standard_valid_showing_failures_only_trigger is a scripted trigger in Crusader Kings III, written at line 71 of its file. It takes no parameters: title_revocation_standard_valid_showing_failures_only_trigger = yes (or no). The game's script calls it in 2 places, among them … Revoke Title (interaction) and Revoke Title (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (21 lines of game script)
title_revocation_standard_valid_showing_failures_only_trigger = {
scope:puppet_or_actor = {
NOR = {
is_at_war_with = scope:recipient
has_truce = scope:recipient
}
custom_description = {
text = "character_interactions_revoke_title_from_ally_without_reason"
object = scope:recipient
OR = {
NOT = {
is_allied_to = scope:recipient
}
has_revoke_title_reason = scope:recipient
}
}
}
scope:recipient = {
NOT = { has_strong_hook = scope:puppet_or_actor }
}
}As written in game/common/scripted_triggers/00_interaction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls title_revocation_standard_valid_showing_failures_only_trigger.
Character interactions (2)
Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.