CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

title_illustration_save_province_temporary

title_illustration_save_province_temporary = yes

game/common/scripted_triggers/00_illustration_triggers.txt, line 168 (22 lines). No parameters.

title_illustration_save_province_temporary is a scripted trigger in Crusader Kings III, written at line 168 of its file. It takes no parameters: title_illustration_save_province_temporary = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.

The comment above it in the file

This doesn't really evaluate anything, it just saves the scope out for later things to use

What it checks

  • Otherwise:
    • title_capital_county.title_province = { save_temporary_scope_as = province }
  • always = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
title_illustration_save_province_temporary = {
	trigger_if = {
		limit = { tier = tier_barony }
		title_province = {
			save_temporary_scope_as = province
		}
	}
	trigger_else_if = {
		limit = {
			tier > tier_county
			NOT = {
				any_in_de_jure_hierarchy = { tier = tier_county }
			}
		}
	}
	trigger_else = {
		title_capital_county.title_province = {
			save_temporary_scope_as = province
		}
	}
	always = yes
}

As written in game/common/scripted_triggers/00_illustration_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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