Scripted trigger
title_illustration_save_province_temporary
title_illustration_save_province_temporary = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 168 (22 lines). No parameters.
title_illustration_save_province_temporary is a scripted trigger in Crusader Kings III, written at line 168 of its file. It takes no parameters: title_illustration_save_province_temporary = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
The comment above it in the file
This doesn't really evaluate anything, it just saves the scope out for later things to use
What it checks
- Otherwise:
title_capital_county.title_province = { save_temporary_scope_as = province }
always = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
title_illustration_save_province_temporary = {
trigger_if = {
limit = { tier = tier_barony }
title_province = {
save_temporary_scope_as = province
}
}
trigger_else_if = {
limit = {
tier > tier_county
NOT = {
any_in_de_jure_hierarchy = { tier = tier_county }
}
}
}
trigger_else = {
title_capital_county.title_province = {
save_temporary_scope_as = province
}
}
always = yes
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.