CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

title_can_reduce_partition_law_trigger

title_can_reduce_partition_law_trigger = yes

game/common/scripted_triggers/00_law_triggers.txt, line 600 (16 lines). No parameters.

title_can_reduce_partition_law_trigger is a scripted trigger in Crusader Kings III, written at line 600 of its file. It takes no parameters: title_can_reduce_partition_law_trigger = yes (or no). The game's script calls it in 1 place, among them chancellor_task_3104_vassal_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
title_can_reduce_partition_law_trigger = {
	holder ?= {
		OR = {
			has_realm_law = single_heir_succession_law
			can_have_high_partition_succession_law_trigger = yes
		}
		OR = {
			has_realm_law = high_partition_succession_law
			can_have_high_partition_succession_law_trigger = yes
		}
		OR = {
			has_realm_law = partition_succession_law
			can_have_confederate_partition_succession_law_trigger = yes
		}
	}
}

As written in game/common/scripted_triggers/00_law_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls title_can_reduce_partition_law_trigger.

Scripted triggers inside an event file (1)

  • chancellor_task_3104_vassal_trigger

Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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