Scripted trigger
title_can_reduce_partition_law_trigger
title_can_reduce_partition_law_trigger = yesgame/common/scripted_triggers/00_law_triggers.txt, line 600 (16 lines). No parameters.
title_can_reduce_partition_law_trigger is a scripted trigger in Crusader Kings III, written at line 600 of its file. It takes no parameters: title_can_reduce_partition_law_trigger = yes (or no). The game's script calls it in 1 place, among them chancellor_task_3104_vassal_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.
What it checks
- Their holder:
One of these
- Has the Primogeniture Law
or
can_have_high_partition_succession_law_trigger = yes
One of these
- Has the High Partition Law
or
can_have_high_partition_succession_law_trigger = yes
One of these
- Has the Partition Law
or
can_have_confederate_partition_succession_law_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
title_can_reduce_partition_law_trigger = {
holder ?= {
OR = {
has_realm_law = single_heir_succession_law
can_have_high_partition_succession_law_trigger = yes
}
OR = {
has_realm_law = high_partition_succession_law
can_have_high_partition_succession_law_trigger = yes
}
OR = {
has_realm_law = partition_succession_law
can_have_confederate_partition_succession_law_trigger = yes
}
}
}As written in game/common/scripted_triggers/00_law_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls title_can_reduce_partition_law_trigger.
Scripted triggers inside an event file (1)
- chancellor_task_3104_vassal_trigger
Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.