Scripted trigger · Tours and Tournaments files
thug_attribute_trigger
thug_attribute_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 49 (13 lines). No parameters.
thug_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 49 of its file. It takes no parameters: thug_attribute_trigger = yes (or no). The game's script calls it in 1 place, among them Thug (accolade types). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
- Any of these: The Acclaimed Knight is a Pillager · The Acclaimed Knight is Wrathful · The Acclaimed Knight is Arbitrary · The Acclaimed Knight is Arrogant · The Acclaimed Knight is Impatient · May become available when the Acclaimed Knight is in an Army that slays enemy Knights
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
thug_attribute_trigger = {
custom_tooltip = {
text = thug_attribute.unlock_tt
OR = {
var:thug_attribute_unlock ?= yes
has_trait = wrathful
has_trait = arbitrary
has_trait = impatient
has_trait = arrogant
has_trait = reaver
}
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls thug_attribute_trigger.
Accolade types (1)
- Thug
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.