CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

this_is_diplomatic_society_trigger

this_is_diplomatic_society_trigger = yes

game/common/scripted_triggers/00_elective_triggers.txt, line 65 (12 lines). No parameters.

this_is_diplomatic_society_trigger is a scripted trigger in Crusader Kings III, written at line 65 of its file. It takes no parameters: this_is_diplomatic_society_trigger = yes (or no). The game's script calls it in 5 places, among them elector_voting_pattern_circumstances_feudal_elective_modifier (scripted modifier), elector_voting_pattern_circumstances_gaelic_elective_modifier (scripted modifier) and elector_voting_pattern_circumstances_tribal_elective_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_elective_triggers.txt.

What it checks

  • One of these

    • Government is Feudal
    • or

      Government is unplayable
    • or

      Government is a Theocratic-type Government
  • One of these

    • Their rite: The rite has the tenet Communal Identity
    • or

      Their rite: The rite has the tenet Alexandrian Catechism
    • or

      Their rite: The rite has the tenet Legalism

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
this_is_diplomatic_society_trigger = {
	OR = {
		government_has_flag = government_is_feudal
		government_has_flag = government_is_republic
		government_has_flag = government_is_theocracy
	}
	OR = {
		rite = { rite_has_tenet = tenet_communal_identity }
		rite = { rite_has_tenet = tenet_alexandrian_catechism }
		rite = { rite_has_tenet = tenet_legalism }
	}
}

As written in game/common/scripted_triggers/00_elective_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls this_is_diplomatic_society_trigger.

Scripted modifiers (AI weights) (5)

  • elector_voting_pattern_circumstances_feudal_elective_modifier
  • elector_voting_pattern_circumstances_gaelic_elective_modifier
  • elector_voting_pattern_circumstances_tribal_elective_modifier
  • elector_voting_pattern_theocratic_elective_modifier
  • elector_voting_pattern_traits_feudal_elective_modifier

Source: game/common/scripted_triggers/00_elective_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?