Scripted trigger · All Under Heaven files
there_is_any_valid_mandala_contract_spot_with_neighbor_trigger
there_is_any_valid_mandala_contract_spot_with_neighbor_trigger = yesgame/common/scripted_triggers/tgp_mandala_triggers.txt, line 1179 (44 lines). No parameters.
there_is_any_valid_mandala_contract_spot_with_neighbor_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 1179 of its file. It takes no parameters: there_is_any_valid_mandala_contract_spot_with_neighbor_trigger = yes (or no). The game's script calls it in 1 place, among them on_action_mandala_realm_contract_0012 (on action). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
One of these
- Any sub realm county:
- Any neighboring county:
- Their holder: Is played by the AI
- Their province:
has_holding = yes
- Any county province:
has_holding = yes- Not: Holding is Occupied
NOT = { this = scope:mandala_ruler.capital_province }- Does not have “requested mandala ritual” (a variable the game's script sets)
- Does not have “mandala ritual cooldown” (a variable the game's script sets)
- Any neighboring county:
or
Any tributary › Any sub realm county:- Any neighboring county:
- Their holder: Is played by the AI
- Their province:
has_holding = yes
- Any county province:
has_holding = yes- Not: Holding is Occupied
NOT = { this = scope:mandala_ruler.capital_province }- Does not have “requested mandala ritual” (a variable the game's script sets)
- Does not have “mandala ritual cooldown” (a variable the game's script sets)
- Any neighboring county:
- Any sub realm county:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (44 lines of game script)
there_is_any_valid_mandala_contract_spot_with_neighbor_trigger = {
OR = {
any_sub_realm_county = {
any_neighboring_county = {
holder = {
is_ai = yes
}
title_province = {
has_holding = yes
}
}
any_county_province = {
has_holding = yes
is_occupied = no
NOR = {
this = scope:mandala_ruler.capital_province
has_variable = requested_mandala_ritual
has_variable = mandala_ritual_cooldown
}
}
}
any_tributary = {
any_sub_realm_county = {
any_neighboring_county = {
holder = {
is_ai = yes
}
title_province = {
has_holding = yes
}
}
any_county_province = {
has_holding = yes
is_occupied = no
NOR = {
this = scope:mandala_ruler.capital_province
has_variable = requested_mandala_ritual
has_variable = mandala_ritual_cooldown
}
}
}
}
}
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls there_is_any_valid_mandala_contract_spot_with_neighbor_trigger.
On actions (the game's own hooks) (1)
- on_action_mandala_realm_contract_0012
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.