Scripted trigger · By God Alone files
theocratic_lay_clergy_trigger
theocratic_lay_clergy_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 6765 (18 lines). No parameters.
theocratic_lay_clergy_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6765 of its file. It takes no parameters: theocratic_lay_clergy_trigger = yes (or no). The game's script calls it in 5 places, among them Ecclesiastical (government), Theocracy (government) and faith_conversion.0004 (event). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
If
Then
One of these
exists = clerical_elector_titleor
Their primary title: Is a Clerical Titleor
All of these
- Is not landed
- Is a member of the Clergy
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
theocratic_lay_clergy_trigger = {
trigger_if = {
limit = {
rite = { rite_has_doctrine = doctrine_theocracy_lay_clergy }
}
OR = {
# Cardinals
exists = clerical_elector_title
# Archdioceses
primary_title ?= { has_clerical_region = yes }
# Other landless explicit clergy
AND = {
is_landed = no
is_clergy = yes
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls theocratic_lay_clergy_trigger.
Governments (2)
Events (1)
Scripted effects (2)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.