CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

theocratic_lay_clergy_trigger

theocratic_lay_clergy_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 6765 (18 lines). No parameters.

theocratic_lay_clergy_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6765 of its file. It takes no parameters: theocratic_lay_clergy_trigger = yes (or no). The game's script calls it in 5 places, among them Ecclesiastical (government), Theocracy (government) and faith_conversion.0004 (event). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • If

    Then

    • One of these

      • exists = clerical_elector_title
      • or

        Their primary title: Is a Clerical Title
      • or

        All of these

        • Is not landed
        • Is a member of the Clergy

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
theocratic_lay_clergy_trigger = {
	trigger_if = {
		limit = {
			rite = { rite_has_doctrine = doctrine_theocracy_lay_clergy }
		}
		OR = {
			# Cardinals
			exists = clerical_elector_title
			# Archdioceses
			primary_title ?= { has_clerical_region = yes }
			# Other landless explicit clergy
			AND = {
				is_landed = no
				is_clergy = yes
			}
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls theocratic_lay_clergy_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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