Scripted trigger · All Under Heaven files
tgp_shared_ceremonial_house_trigger
tgp_shared_ceremonial_house_trigger = { COMPARE_1 = … COMPARE_2 = … }game/common/scripted_triggers/10_tgp_triggers.txt, line 495 (8 lines). Parameters: $COMPARE_1$, $COMPARE_2$.
tgp_shared_ceremonial_house_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 495 of its file. A call passes 2 parameters: COMPARE_1 and COMPARE_2. The game's script calls it in 1 place, among them marriage_ai_accept_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.
The comment above it in the file
Check if two characters are from the same ceremonial house
What it checks
$COMPARE_2$.house ?= $COMPARE_1$.houseOne of these
$COMPARE_1$ = { tgp_is_in_ceremonial_house_trigger = yes }or
$COMPARE_2$ = { tgp_is_in_ceremonial_house_trigger = yes }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
tgp_shared_ceremonial_house_trigger = {
exists = $COMPARE_1$.house
$COMPARE_2$.house ?= $COMPARE_1$.house
OR = {
$COMPARE_1$ = { tgp_is_in_ceremonial_house_trigger = yes }
$COMPARE_2$ = { tgp_is_in_ceremonial_house_trigger = yes }
}
}As written in game/common/scripted_triggers/10_tgp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_shared_ceremonial_house_trigger.
Scripted modifiers (AI weights) (1)
- marriage_ai_accept_modifier
Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.