CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_natural_disaster_great_project_trigger

tgp_natural_disaster_great_project_trigger = { TYPE = … }

game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt, line 1 (16 lines). Parameters: $TYPE$.

tgp_natural_disaster_great_project_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 1 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 2 places, among them great_project_earthquake (great project) and great_project_flood (great project). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.

What it checks

  • Is an Independent Ruler
  • Any character situation:
    • situation_type = natural_disaster_$TYPE$
    • Any participant group:
      • participant_group_type = affected_ruler
      • participant_group_has_character = root
    • None of these

      • Any in list:
        • great_project_owner = root

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
tgp_natural_disaster_great_project_trigger = {
	is_independent_ruler = yes
	any_character_situation = {
		situation_type = natural_disaster_$TYPE$
		any_participant_group = {
			participant_group_type = affected_ruler
			participant_group_has_character = root
		}
		NOT = {
			any_in_list = {
				variable = great_projects
				great_project_owner = root
			}
		}
	}
}

As written in game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_natural_disaster_great_project_trigger.

Great projects (2)

  • great_project_earthquake
  • great_project_flood

Source: game/common/scripted_triggers/10_tgp_natural_disaster_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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