Scripted trigger · All Under Heaven files
tgp_japan_valid_restore_monarchy_scion_trigger
tgp_japan_valid_restore_monarchy_scion_trigger = yesgame/common/scripted_triggers/10_tgp_japan_triggers.txt, line 447 (5 lines). No parameters.
tgp_japan_valid_restore_monarchy_scion_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 447 of its file. It takes no parameters: tgp_japan_valid_restore_monarchy_scion_trigger = yes (or no). The game's script calls it in 1 place, among them tgp_restore_japanese_monarchy_yamato_scion_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.
What it checks
- Is not landed
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:kampaku }is_healthy = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
tgp_japan_valid_restore_monarchy_scion_trigger = {
is_landed = no
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:kampaku }
is_healthy = yes
}As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_japan_valid_restore_monarchy_scion_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.