CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_japan_internal_soryo_war_is_crime_trigger

tgp_japan_internal_soryo_war_is_crime_trigger = yes

game/common/scripted_triggers/10_tgp_japan_triggers.txt, line 347 (9 lines). No parameters.

tgp_japan_internal_soryo_war_is_crime_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 347 of its file. It takes no parameters: tgp_japan_internal_soryo_war_is_crime_trigger = yes (or no). The game's script calls it in 3 places, among them Bloc Expansion (casus belli), Sōryō Conquest (casus belli) and Sōryō Conquest (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
tgp_japan_internal_soryo_war_is_crime_trigger = {
	scope:defender = {
		government_has_flag = government_is_japan_administrative
		top_liege = {
			government_has_flag = government_is_japan_administrative
			this = scope:attacker.top_liege
		}
	}
}

As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_japan_internal_soryo_war_is_crime_trigger.

Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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