Scripted trigger · All Under Heaven files
tgp_japan_internal_soryo_war_is_crime_trigger
tgp_japan_internal_soryo_war_is_crime_trigger = yesgame/common/scripted_triggers/10_tgp_japan_triggers.txt, line 347 (9 lines). No parameters.
tgp_japan_internal_soryo_war_is_crime_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 347 of its file. It takes no parameters: tgp_japan_internal_soryo_war_is_crime_trigger = yes (or no). The game's script calls it in 3 places, among them Bloc Expansion (casus belli), Sōryō Conquest (casus belli) and Sōryō Conquest (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
tgp_japan_internal_soryo_war_is_crime_trigger = {
scope:defender = {
government_has_flag = government_is_japan_administrative
top_liege = {
government_has_flag = government_is_japan_administrative
this = scope:attacker.top_liege
}
}
}As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_japan_internal_soryo_war_is_crime_trigger.
Casus belli (3)
Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.