CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_japan_imperial_expansion_internal_peace_trigger

tgp_japan_imperial_expansion_internal_peace_trigger = yes

game/common/scripted_triggers/10_tgp_japan_triggers.txt, line 453 (14 lines). No parameters.

tgp_japan_imperial_expansion_internal_peace_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 453 of its file. It takes no parameters: tgp_japan_imperial_expansion_internal_peace_trigger = yes (or no). No file of common/, events/ or history/ calls it. Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
tgp_japan_imperial_expansion_internal_peace_trigger = {
	custom_tooltip = {
		text = imperial_expansion_internal_peace_trigger
		top_liege = {
			NOT = {
				any_vassal_or_below = {
					any_primary_war_enemy = {
						top_liege = prev.top_liege
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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