Scripted trigger · All Under Heaven files
tgp_japan_imperial_expansion_internal_peace_trigger
tgp_japan_imperial_expansion_internal_peace_trigger = yesgame/common/scripted_triggers/10_tgp_japan_triggers.txt, line 453 (14 lines). No parameters.
tgp_japan_imperial_expansion_internal_peace_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 453 of its file. It takes no parameters: tgp_japan_imperial_expansion_internal_peace_trigger = yes (or no). No file of common/, events/ or history/ calls it. Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
tgp_japan_imperial_expansion_internal_peace_trigger = {
custom_tooltip = {
text = imperial_expansion_internal_peace_trigger
top_liege = {
NOT = {
any_vassal_or_below = {
any_primary_war_enemy = {
top_liege = prev.top_liege
}
}
}
}
}
}As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.