CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_has_house_relation_level_trigger

tgp_has_house_relation_level_trigger = { HOUSE_1_MEMBER = … HOUSE_2_MEMBER = … LEVEL = … }

game/common/scripted_triggers/10_tgp_japan_triggers.txt, line 635 (11 lines). Parameters: $HOUSE_1_MEMBER$, $HOUSE_2_MEMBER$, $LEVEL$.

tgp_has_house_relation_level_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 635 of its file. A call passes 3 parameters: HOUSE_1_MEMBER, HOUSE_2_MEMBER and LEVEL. The game's script calls it in 2 places, among them Eradicate Rival House (casus belli) and house_relation_ai_accept_modifiers (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (11 lines of game script)
tgp_has_house_relation_level_trigger = {
	exists = $HOUSE_1_MEMBER$.house
	exists = $HOUSE_2_MEMBER$.house
	$HOUSE_1_MEMBER$.house != $HOUSE_2_MEMBER$.house
	$HOUSE_1_MEMBER$.house = {
		any_house_relation = {
			has_house_relation_level = $LEVEL$
			any_relation_house = { this = $HOUSE_2_MEMBER$.house }
		}
	}
}

As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_has_house_relation_level_trigger.

Casus belli (1)

Scripted modifiers (AI weights) (1)

  • house_relation_ai_accept_modifiers

Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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