Scripted trigger · All Under Heaven files
tgp_failed_children_examination
tgp_failed_children_examination = yesgame/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt, line 278 (4 lines). No parameters.
tgp_failed_children_examination is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 278 of its file. It takes no parameters: tgp_failed_children_examination = yes (or no). The game's script calls it in 1 place, among them examination_children_failed_gui (gui). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
What it checks
not = { has_character_flag = passed_child_exam }- Any memory:
has_memory_type = failed_child_exam_memory
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
tgp_failed_children_examination = {
not = { has_character_flag = passed_child_exam }
any_memory = { has_memory_type = failed_child_exam_memory }
}As written in game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_failed_children_examination.
Buttons of the game's windows (scripted GUIs) (1)
- examination_children_failed_gui
Source: game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.