Scripted trigger · All Under Heaven files
tgp_dynastic_cycle_yearly_drift_blocked_trigger
tgp_dynastic_cycle_yearly_drift_blocked_trigger = yesgame/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt, line 100 (11 lines). No parameters.
tgp_dynastic_cycle_yearly_drift_blocked_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 100 of its file. It takes no parameters: tgp_dynastic_cycle_yearly_drift_blocked_trigger = yes (or no). The game's script calls it in 1 place, among them dynastic_cycle_yearly_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
tgp_dynastic_cycle_yearly_drift_blocked_trigger = {
trigger_if = {
limit = {
OR = {
situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
}
}
title:h_china.holder.capital_county ?= { NOT = { has_county_modifier = tgp_strengthen_capital_modifier } }
}
}As written in game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_dynastic_cycle_yearly_drift_blocked_trigger.
On actions (the game's own hooks) (1)
- dynastic_cycle_yearly_pulse
Source: game/common/scripted_triggers/10_tgp_dynastic_cycle_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.