Scripted trigger · All Under Heaven files
tgp_celestial_military_governor_can_join_war_trigger
tgp_celestial_military_governor_can_join_war_trigger = { MINISTER_OF_WAR = … TARGET_GOVERNOR = … }game/common/scripted_triggers/10_tgp_triggers.txt, line 339 (26 lines). Parameters: $MINISTER_OF_WAR$, $TARGET_GOVERNOR$.
tgp_celestial_military_governor_can_join_war_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 339 of its file. A call passes 2 parameters: MINISTER_OF_WAR and TARGET_GOVERNOR. The game's script calls it in 2 places, among them Have Military Governor Join War (interaction) and Request Military Aid (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.
The comment above it in the file
Trigger if scoped character is able to join the war(s) of the target character $TARGET_GOVERNOR$ - Target governor in need of troops $MINISTER_OF_WAR$ - The Minister of War
What it checks
One of these
vassal_contract_has_flag = celestial_military_appointmentor
vassal_contract_has_flag = meritocratic_military_appointmentor
Holds Commission
NOT = { scope:joining_governor = $TARGET_GOVERNOR$ }NOT = { scope:joining_governor = $MINISTER_OF_WAR$ }- No war ally:
NOT = { is_at_war_with = $TARGET_GOVERNOR$ }NOT = { is_at_war_with = $MINISTER_OF_WAR$ }NOT = { $TARGET_GOVERNOR$ = { … } }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
tgp_celestial_military_governor_can_join_war_trigger = {
save_temporary_scope_as = joining_governor
OR = {
vassal_contract_has_flag = celestial_military_appointment
vassal_contract_has_flag = meritocratic_military_appointment
has_title = title:e_minister_grand_marshal
}
NOR = {
scope:joining_governor = $TARGET_GOVERNOR$
scope:joining_governor = $MINISTER_OF_WAR$
any_war_ally = { this = $TARGET_GOVERNOR$ }
is_at_war_with = $TARGET_GOVERNOR$
is_at_war_with = $MINISTER_OF_WAR$
$TARGET_GOVERNOR$ = {
any_war_enemy = {
OR = {
is_vassal_of = scope:joining_governor
is_liege_or_above_of = scope:joining_governor
is_allied_to = scope:joining_governor
is_tributary_of = scope:joining_governor
is_at_war_with = scope:joining_governor
}
}
}
}
}As written in game/common/scripted_triggers/10_tgp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_celestial_military_governor_can_join_war_trigger.
Character interactions (2)
Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.