CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_can_become_japanese_feudal_trigger

tgp_can_become_japanese_feudal_trigger = yes

game/common/scripted_triggers/10_tgp_triggers.txt, line 568 (8 lines). No parameters.

tgp_can_become_japanese_feudal_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 568 of its file. It takes no parameters: tgp_can_become_japanese_feudal_trigger = yes (or no). The game's script calls it in 2 places, among them Sōryō (government) and assign_feudal_governments_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.

What it checks

  • One of these

    • Their top liege:
    • or

      Their domicile:
      • is_domicile_type = japanese_manor
    • or

      has_character_flag = can_become_japanese_feudal

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
tgp_can_become_japanese_feudal_trigger = {
	has_tgp_dlc_trigger = yes
	OR = {
		top_liege = { government_is_japanese_trigger = yes } # Soryo not created outside Ritsuryo/Soryo Realms
		domicile ?= { is_domicile_type = japanese_manor } # Vassalized Ritsuryo/Soryo stay Soryo
		has_character_flag = can_become_japanese_feudal
	}
}

As written in game/common/scripted_triggers/10_tgp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_can_become_japanese_feudal_trigger.

Governments (1)

Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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