Scripted trigger · All Under Heaven files
tgp_can_become_japanese_feudal_trigger
tgp_can_become_japanese_feudal_trigger = yesgame/common/scripted_triggers/10_tgp_triggers.txt, line 568 (8 lines). No parameters.
tgp_can_become_japanese_feudal_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 568 of its file. It takes no parameters: tgp_can_become_japanese_feudal_trigger = yes (or no). The game's script calls it in 2 places, among them Sōryō (government) and assign_feudal_governments_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.
What it checks
One of these
- Their top liege:
or
Their domicile:is_domicile_type = japanese_manor
or
has_character_flag = can_become_japanese_feudal
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
tgp_can_become_japanese_feudal_trigger = {
has_tgp_dlc_trigger = yes
OR = {
top_liege = { government_is_japanese_trigger = yes } # Soryo not created outside Ritsuryo/Soryo Realms
domicile ?= { is_domicile_type = japanese_manor } # Vassalized Ritsuryo/Soryo stay Soryo
has_character_flag = can_become_japanese_feudal
}
}As written in game/common/scripted_triggers/10_tgp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_can_become_japanese_feudal_trigger.
Governments (1)
Scripted effects (1)
Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.