Scripted trigger · All Under Heaven files
tgp_can_be_a_minister_trigger
tgp_can_be_a_minister_trigger = { COURT_OWNER = … }game/common/scripted_triggers/10_tgp_triggers.txt, line 189 (45 lines). Parameters: $COURT_OWNER$.
tgp_can_be_a_minister_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 189 of its file. A call passes 1 parameter: COURT_OWNER. The game's script calls it in 9 places, among them fill_the_ministry_effect (scripted effect), Chancellor (council positions) and Court Chaplain (council positions). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.
What it checks
can_be_councillor_basics_trigger = yesOne of these
- Is not a ruler
or
Government is Celestial
One of these
- Has “can be councillor override” (a variable the game's script sets)
or
All of these
is_female = yes$COURT_OWNER$ = { … }
or
All of these
is_male = yes$COURT_OWNER$ = { … }
If
- Is played by a person
$COURT_OWNER$ = { is_ai = yes }NOT = { is_councillor_of = $COURT_OWNER$ }
Then
One of these
- Merit Rank at least 7
or
has_relation_friend = $COURT_OWNER$or
has_relation_disciple = $COURT_OWNER$or
has_relation_elder = $COURT_OWNER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (45 lines of game script)
tgp_can_be_a_minister_trigger = {
can_be_councillor_basics_trigger = yes
# Has to be celestial or a non-ruler
OR = {
is_ruler = no
government_has_flag = government_is_celestial
}
# Gender is based on laws of the liege
OR = {
has_variable = can_be_councillor_override
AND = {
is_female = yes
$COURT_OWNER$ = {
NOR = {
has_realm_law = male_only_law
has_realm_law = male_preference_law
}
}
}
AND = {
is_male = yes
$COURT_OWNER$ = {
NOR = {
has_realm_law = female_only_law
has_realm_law = female_preference_law
}
}
}
}
# Players are only allowed if they have enough merit or is a councillor already, unless they are friends or disciples/elders
# We do this to prevent the AI from "randomly" requesting the player to be on their council
trigger_if = {
limit = {
is_ai = no
$COURT_OWNER$ = { is_ai = yes }
NOT = { is_councillor_of = $COURT_OWNER$ }
}
OR = {
merit_level >= merit_level_expected_empire_value
has_relation_friend = $COURT_OWNER$
has_relation_disciple = $COURT_OWNER$
has_relation_elder = $COURT_OWNER$
}
}
}As written in game/common/scripted_triggers/10_tgp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_can_be_a_minister_trigger.
Scripted effects (1)
Council positions (8)
- Chancellor
- Court Chaplain
- Marshal
- Minister of Justice
- Minister of Personnel
- Minister of Works
2 more
- Spymaster
- Steward
Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.