Scripted trigger
teacher_has_trait_that_student_does_not_trigger
teacher_has_trait_that_student_does_not_trigger = { STUDENT = … TEACHER = … }game/common/scripted_triggers/00_councillor_triggers.txt, line 1440 (72 lines). Parameters: $STUDENT$, $TEACHER$.
teacher_has_trait_that_student_does_not_trigger is a scripted trigger in Crusader Kings III, written at line 1440 of its file. A call passes 2 parameters: STUDENT and TEACHER. The game's script calls it in 1 place, among them marshal_task.0302 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
One of these
All of these
$TEACHER$ = { has_trait = logistician }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = military_engineer }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = aggressive_attacker }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = unyielding_defender }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = forder }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = flexible_leader }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = desert_warrior }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = jungle_stalker }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = winter_soldier }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = reaver }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = reckless }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = holy_warrior }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = open_terrain_expert }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = rough_terrain_expert }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = forest_fighter }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = cautious_leader }$STUDENT$ = { … }
or
All of these
$TEACHER$ = { has_trait = organizer }$STUDENT$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (72 lines of game script)
teacher_has_trait_that_student_does_not_trigger = {
OR = {
AND = {
$TEACHER$ = { has_trait = logistician }
$STUDENT$ = { NOT = { has_trait = logistician } }
}
AND = {
$TEACHER$ = { has_trait = military_engineer }
$STUDENT$ = { NOT = { has_trait = military_engineer } }
}
AND = {
$TEACHER$ = { has_trait = aggressive_attacker }
$STUDENT$ = { NOT = { has_trait = aggressive_attacker } }
}
AND = {
$TEACHER$ = { has_trait = unyielding_defender }
$STUDENT$ = { NOT = { has_trait = unyielding_defender } }
}
AND = {
$TEACHER$ = { has_trait = forder }
$STUDENT$ = { NOT = { has_trait = forder } }
}
AND = {
$TEACHER$ = { has_trait = flexible_leader }
$STUDENT$ = { NOT = { has_trait = flexible_leader } }
}
AND = {
$TEACHER$ = { has_trait = desert_warrior }
$STUDENT$ = { NOT = { has_trait = desert_warrior } }
}
AND = {
$TEACHER$ = { has_trait = jungle_stalker }
$STUDENT$ = { NOT = { has_trait = jungle_stalker } }
}
AND = {
$TEACHER$ = { has_trait = winter_soldier }
$STUDENT$ = { NOT = { has_trait = winter_soldier } }
}
AND = {
$TEACHER$ = { has_trait = reaver }
$STUDENT$ = { NOT = { has_trait = reaver } }
}
AND = {
$TEACHER$ = { has_trait = reckless }
$STUDENT$ = { NOT = { has_trait = reckless } }
}
AND = {
$TEACHER$ = { has_trait = holy_warrior }
$STUDENT$ = { NOT = { has_trait = holy_warrior } }
}
AND = {
$TEACHER$ = { has_trait = open_terrain_expert }
$STUDENT$ = { NOT = { has_trait = open_terrain_expert } }
}
AND = {
$TEACHER$ = { has_trait = rough_terrain_expert }
$STUDENT$ = { NOT = { has_trait = rough_terrain_expert } }
}
AND = {
$TEACHER$ = { has_trait = forest_fighter }
$STUDENT$ = { NOT = { has_trait = forest_fighter } }
}
AND = {
$TEACHER$ = { has_trait = cautious_leader }
$STUDENT$ = { NOT = { has_trait = cautious_leader } }
}
AND = {
$TEACHER$ = { has_trait = organizer }
$STUDENT$ = { NOT = { has_trait = organizer } }
}
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls teacher_has_trait_that_student_does_not_trigger.
Events (1)
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.