CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · The Royal Court files

target_of_powerful_faction_trigger

target_of_powerful_faction_trigger = yes

game/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 294 (14 lines). No parameters.

target_of_powerful_faction_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 294 of its file. It takes no parameters: target_of_powerful_faction_trigger = yes (or no). The game's script calls it in 6 places, among them Petition the … (decision), Conspirators at Court (event prelude_events.0020) and petition_liege.9000 (event). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

What it checks

  • One of these

    • faction_is_type = liberty_faction
    • or

      faction_is_type = claimant_faction
  • One of these

    • faction_power >= faction_power_threshold
    • or

      faction_is_at_war = yes
  • If

    a check the game hides

    Then

    • special_character != faction_target.liege

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
target_of_powerful_faction_trigger = {
	OR = {
		faction_is_type = liberty_faction
		faction_is_type = claimant_faction
	}
	OR = {
		faction_power >= faction_power_threshold
		faction_is_at_war = yes
	}
	trigger_if = {
		limit = { exists = special_character }
		special_character != faction_target.liege
	}
}

As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls target_of_powerful_faction_trigger.

Decisions (1)

Events (4)

Script values (1)

  • factions_and_war_values

Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?