Scripted trigger · Roads to Power files
supports_chariot_team_trigger
supports_chariot_team_trigger = { TEAM = … }game/common/scripted_triggers/07_ep3_triggers.txt, line 442 (57 lines). Parameters: $TEAM$.
supports_chariot_team_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 442 of its file. A call passes 1 parameter: TEAM. The game's script calls it in 1 place, among them An Unlikely Triumph (event chariot_race.3050). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
If
$TEAM$ = flag:blues
Then
One of these
All of these
- Has “wager team” (a variable the game's script sets)
- Wager team is blues
or
All of these
- Employs a Champion Charioteer
court_position:charioteer_court_position = { has_trait = charioteer_blue }
Else if
$TEAM$ = flag:greens
Then
One of these
All of these
- Has “wager team” (a variable the game's script sets)
- Wager team is greens
or
All of these
- Employs a Champion Charioteer
court_position:charioteer_court_position = { has_trait = charioteer_green }
Else if
$TEAM$ = flag:whites
Then
One of these
All of these
- Has “wager team” (a variable the game's script sets)
- Wager team is whites
or
All of these
- Employs a Champion Charioteer
court_position:charioteer_court_position = { has_trait = charioteer_white }
Else if
$TEAM$ = flag:reds
Then
One of these
All of these
- Has “wager team” (a variable the game's script sets)
- Wager team is reds
or
All of these
- Employs a Champion Charioteer
court_position:charioteer_court_position = { has_trait = charioteer_red }
Otherwise
- Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (57 lines of game script)
supports_chariot_team_trigger = {
trigger_if = {
limit = { $TEAM$ = flag:blues }
OR = {
AND = {
has_variable = wager_team
var:wager_team = flag:blues
}
AND = {
employs_court_position = charioteer_court_position
court_position:charioteer_court_position = { has_trait = charioteer_blue }
}
}
}
trigger_else_if = {
limit = { $TEAM$ = flag:greens }
OR = {
AND = {
has_variable = wager_team
var:wager_team = flag:greens
}
AND = {
employs_court_position = charioteer_court_position
court_position:charioteer_court_position = { has_trait = charioteer_green }
}
}
}
trigger_else_if = {
limit = { $TEAM$ = flag:whites }
OR = {
AND = {
has_variable = wager_team
var:wager_team = flag:whites
}
AND = {
employs_court_position = charioteer_court_position
court_position:charioteer_court_position = { has_trait = charioteer_white }
}
}
}
trigger_else_if = {
limit = { $TEAM$ = flag:reds }
OR = {
AND = {
has_variable = wager_team
var:wager_team = flag:reds
}
AND = {
employs_court_position = charioteer_court_position
court_position:charioteer_court_position = { has_trait = charioteer_red }
}
}
}
trigger_else = {
always = no
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls supports_chariot_team_trigger.
Events (1)
- An Unlikely Triumph
chariot_race.3050
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.