Scripted trigger
suitable_crush_same_court_child
suitable_crush_same_court_child = yesgame/common/scripted_triggers/00_childhood_triggers.txt, line 344 (14 lines). No parameters.
suitable_crush_same_court_child is a scripted trigger in Crusader Kings III, written at line 344 of its file. It takes no parameters: suitable_crush_same_court_child = yes (or no). The game's script calls it in 1 place, among them Rolling (event bp2_yearly.8100). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.
What it checks
- Their location’s county’s holder:
One of these
save_good_crush_character_trigger_check = yesor
Any courtier or guest:or
Any warden hostage:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
suitable_crush_same_court_child = {
exists = location.county.holder # Scoping like this allows children in the pool to also get this event
location.county.holder = {
OR = {
save_good_crush_character_trigger_check = yes
any_courtier_or_guest = {
save_good_crush_character_trigger_check = yes
}
any_warden_hostage = {
save_good_crush_character_trigger_check = yes
}
}
}
}As written in game/common/scripted_triggers/00_childhood_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls suitable_crush_same_court_child.
Events (1)
- Rolling
bp2_yearly.8100
Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.