Scripted trigger · Wards and Wardens files
style_changing_reformer_trigger
style_changing_reformer_trigger = { FLAG = … }game/common/scripted_triggers/03_bp2_scripted_triggers.txt, line 49 (10 lines). Parameters: $FLAG$.
style_changing_reformer_trigger is a scripted trigger in Crusader Kings III, in the Wards and Wardens files, written at line 49 of its file. A call passes 1 parameter: FLAG. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/03_bp2_scripted_triggers.txt.
What it checks
One of these
- Your top liege:
has_character_flag = $FLAG$
or
All of these
- Has “years as varangian” (a variable the game's script sets)
has_character_flag = $FLAG$- Is not landed
- Your top liege:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
style_changing_reformer_trigger = {
OR = {
root.top_liege ?= { has_character_flag = $FLAG$ }
AND = {
has_variable = years_as_varangian
has_character_flag = $FLAG$
is_landed = no
}
}
}As written in game/common/scripted_triggers/03_bp2_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/03_bp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.