Scripted trigger
spymaster_task_find_secrets_court_has_major_secrets_trigger
spymaster_task_find_secrets_court_has_major_secrets_trigger = yesgame/common/scripted_triggers/00_councillor_triggers.txt, line 918 (26 lines). No parameters.
spymaster_task_find_secrets_court_has_major_secrets_trigger is a scripted trigger in Crusader Kings III, written at line 918 of its file. It takes no parameters: spymaster_task_find_secrets_court_has_major_secrets_trigger = yes (or no). The game's script calls it in 5 places, among them Find Secrets (scheme), Minister: Find Secrets (scheme) and Find Secrets (council task). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
One of these
All of these
has_any_secrets = yes- Any secret:
or
Any vassal:has_any_secrets = yesthis != scope:councillor_liegethis != scope:councillor- Any secret:
or
Any courtier or guest:has_any_secrets = yesthis != scope:councillor_liegethis != scope:councillor- Any secret:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
spymaster_task_find_secrets_court_has_major_secrets_trigger = {
OR = {
AND = {
has_any_secrets = yes
any_secret = {
spymaster_task_find_secrets_suitable_major_secret_trigger = yes
}
}
any_vassal = {
has_any_secrets = yes
this != scope:councillor_liege
this != scope:councillor
any_secret = {
spymaster_task_find_secrets_suitable_major_secret_trigger = yes
}
}
any_courtier_or_guest = {
has_any_secrets = yes
this != scope:councillor_liege
this != scope:councillor
any_secret = {
spymaster_task_find_secrets_suitable_major_secret_trigger = yes
}
}
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls spymaster_task_find_secrets_court_has_major_secrets_trigger.
Schemes (2)
- Find Secrets
- Minister: Find Secrets
Council tasks (1)
- Find Secrets
Events (2)
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.