Scripted trigger
spymaster_task_find_secrets_block_spymaster_self_reveal_trigger
spymaster_task_find_secrets_block_spymaster_self_reveal_trigger = yesgame/common/scripted_triggers/00_councillor_triggers.txt, line 828 (21 lines). No parameters.
spymaster_task_find_secrets_block_spymaster_self_reveal_trigger is a scripted trigger in Crusader Kings III, written at line 828 of its file. It takes no parameters: spymaster_task_find_secrets_block_spymaster_self_reveal_trigger = yes (or no). The game's script calls it in 2 places, among them spymaster_task_find_secrets_suitable_major_secret_trigger (scripted trigger) and spymaster_task_find_secrets_suitable_minor_secret_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
If
NOT = { secret_type = secret_murder_attempt }
Then
secret_target != scope:councillor
If
One of these
secret_type = secret_disputed_heritageor
secret_type = secret_unmarried_illegitimate_child
Then
secret_target.real_father != scope:councillor
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
spymaster_task_find_secrets_block_spymaster_self_reveal_trigger = {
# Spymaster should not reveal secrets targeting themselves unless it is a murder attempt
trigger_if = {
limit = {
exists = secret_target
NOT = { secret_type = secret_murder_attempt }
}
secret_target != scope:councillor
}
# If the spymaster is the father of a secret bastard, don't reveal that
trigger_if = {
limit = {
OR = {
secret_type = secret_disputed_heritage
secret_type = secret_unmarried_illegitimate_child
}
exists = secret_target.real_father
}
secret_target.real_father != scope:councillor
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls spymaster_task_find_secrets_block_spymaster_self_reveal_trigger.
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.