CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

spymaster_task_find_secrets_block_spymaster_self_reveal_trigger

spymaster_task_find_secrets_block_spymaster_self_reveal_trigger = yes

game/common/scripted_triggers/00_councillor_triggers.txt, line 828 (21 lines). No parameters.

spymaster_task_find_secrets_block_spymaster_self_reveal_trigger is a scripted trigger in Crusader Kings III, written at line 828 of its file. It takes no parameters: spymaster_task_find_secrets_block_spymaster_self_reveal_trigger = yes (or no). The game's script calls it in 2 places, among them spymaster_task_find_secrets_suitable_major_secret_trigger (scripted trigger) and spymaster_task_find_secrets_suitable_minor_secret_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

What it checks

  • If

    • NOT = { secret_type = secret_murder_attempt }

    Then

    • secret_target != scope:councillor
  • If

    • One of these

      • secret_type = secret_disputed_heritage
      • or

        secret_type = secret_unmarried_illegitimate_child

    Then

    • secret_target.real_father != scope:councillor

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
spymaster_task_find_secrets_block_spymaster_self_reveal_trigger = {
	# Spymaster should not reveal secrets targeting themselves unless it is a murder attempt
	trigger_if = {
		limit = {
			exists = secret_target
			NOT = { secret_type = secret_murder_attempt }
		}
		secret_target != scope:councillor
	}
	# If the spymaster is the father of a secret bastard, don't reveal that
	trigger_if = {
		limit = {
			OR = {
				secret_type = secret_disputed_heritage
				secret_type = secret_unmarried_illegitimate_child
			}
			exists = secret_target.real_father
		}
		secret_target.real_father != scope:councillor
	}
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls spymaster_task_find_secrets_block_spymaster_self_reveal_trigger.

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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