Scripted trigger
spymaster_task_courtier_valid_for_hook_fabrication_trigger
spymaster_task_courtier_valid_for_hook_fabrication_trigger = yesgame/common/scripted_triggers/00_secret_triggers.txt, line 574 (22 lines). No parameters.
spymaster_task_courtier_valid_for_hook_fabrication_trigger is a scripted trigger in Crusader Kings III, written at line 574 of its file. It takes no parameters: spymaster_task_courtier_valid_for_hook_fabrication_trigger = yes (or no). The game's script calls it in 3 places, among them Contract: Eyes in the Shadows (event laamp_extra_contract_schemes.0022), Find Secrets — Hook Opportunity (event scheme_critical_moments.8070) and spymaster_task.0381 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_triggers.txt.
The comment above it in the file
If during the council task find secret's the spymaster can fabricate a hook on the target
What it checks
is_available_ai_adult = yesNone of these
this = scope:councillor- You:
has_hook = scope:target_check
- You › Any scheme:
One of these
scheme_target_character ?= scope:target_characteror
scheme_target_title ?= scope:target_character.primary_title
scheme_is_character_agent = scope:target_check
- Any secret:
is_known_by = root
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
spymaster_task_courtier_valid_for_hook_fabrication_trigger = {
is_available_ai_adult = yes
save_temporary_scope_as = target_check
NOR = {
this = scope:councillor
root = {
has_hook = scope:target_check
}
root = {
any_scheme = {
OR = {
scheme_target_character ?= scope:target_character
scheme_target_title ?= scope:target_character.primary_title
}
scheme_is_character_agent = scope:target_check
}
}
any_secret = { # Should prioritise actually finding Secrets
is_known_by = root
}
}
}As written in game/common/scripted_triggers/00_secret_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls spymaster_task_courtier_valid_for_hook_fabrication_trigger.
Events (3)
- Contract: Eyes in the Shadows
laamp_extra_contract_schemes.0022 - Find Secrets — Hook Opportunity
scheme_critical_moments.8070 - spymaster_task.0381
Source: game/common/scripted_triggers/00_secret_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.