Scripted trigger
spouse_martial_tier_2_trigger
spouse_martial_tier_2_trigger = yesgame/common/scripted_triggers/00_councillor_triggers.txt, line 649 (22 lines). No parameters.
spouse_martial_tier_2_trigger is a scripted trigger in Crusader Kings III, written at line 649 of its file. It takes no parameters: spouse_martial_tier_2_trigger = yes (or no). The game's script calls it in 10 places, among them …: A Matter of Honor (event councillor_spouse_martial.1003), …: Acting on My Behalf (event councillor_spouse_martial.1002) and …: Leaving an Impression (event councillor_spouse_martial.1005). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
scope:councillor:- Opinion of liege more than 30
One of these
- Has the Modifier: Major Strategic Expertise
or
Has the Trait: Strategistor
Martial at least 12or
All of these
is_performing_council_task = task_chivalryOne of these
- Martial at least 10
or
Has the Modifier: Major Strategic Expertiseor
Has the Modifier: Strategic Expertiseor
Has the Trait: Strategist
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
spouse_martial_tier_2_trigger = {
scope:councillor = {
opinion = {
target = liege
value > 30
}
OR = {
has_character_modifier = councillor_spouse_martial_2_modifier
has_trait = strategist
martial >= spouse_skill_rating_3
AND = {
is_performing_council_task = task_chivalry
OR = {
martial >= spouse_skill_rating_2
has_character_modifier = councillor_spouse_martial_2_modifier
has_character_modifier = councillor_spouse_martial_1_modifier
has_trait = strategist
}
}
}
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls spouse_martial_tier_2_trigger.
Events (10)
- …: A Matter of Honor
councillor_spouse_martial.1003 - …: Acting on My Behalf
councillor_spouse_martial.1002 - …: Leaving an Impression
councillor_spouse_martial.1005 - …: The Guard
councillor_spouse_martial.1004 - …: Tourney Day
councillor_spouse_martial.1001 - councillor_spouse_martial.0003
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.