CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

spouse_intrigue_tier_3_trigger

spouse_intrigue_tier_3_trigger = yes

game/common/scripted_triggers/00_councillor_triggers.txt, line 557 (20 lines). No parameters.

spouse_intrigue_tier_3_trigger is a scripted trigger in Crusader Kings III, written at line 557 of its file. It takes no parameters: spouse_intrigue_tier_3_trigger = yes (or no). The game's script calls it in 1 place, among them …: An Appropriate Representative (event councillor_spouse_intrigue.1006). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

What it checks

  • scope:councillor:
    • Opinion of liege more than 50
    • One of these

      • Has the Trait: Schemer
      • or

        Intrigue at least 18
      • or

        All of these

        • is_performing_council_task = task_court_intrigue
        • One of these

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
spouse_intrigue_tier_3_trigger = {
	scope:councillor = {
		opinion = {
			target = liege
			value > 50
		}
		OR = {
			has_trait = schemer
			intrigue >= spouse_skill_rating_4
			AND = {
				is_performing_council_task = task_court_intrigue
				OR = {
					intrigue >= high_skill_rating
					has_character_modifier = councillor_spouse_intrigue_2_modifier
					has_trait = schemer
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls spouse_intrigue_tier_3_trigger.

Events (1)

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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