CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Tours and Tournaments files

skirmisher_attribute_trigger

skirmisher_attribute_trigger = yes

game/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 238 (31 lines). No parameters.

skirmisher_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 238 of its file. It takes no parameters: skirmisher_attribute_trigger = yes (or no). The game's script calls it in 2 places, among them knight_qualify_for_accolade (combat phase events) and Skirmisher (accolade types). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

What it checks

  • Any of these: The Acclaimed Knight is a Winter Soldier · The Acclaimed Knight is a Jungle Stalker · Acclaimed Knight's Hastiluder Bow Trait Experience is 30 or higher · Acclaimed Knight's Hastiluder Foot Trait Experience is 30 or higher · May become available when the Acclaimed Knight fights a Battle alongside any Skirmisher Men-at-Arms
  • Accolade has not already specialized in a Men-at-Arms-type Accolade Attribute

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
skirmisher_attribute_trigger = {
	custom_tooltip = {
		text = skirmisher_attribute.unlock_tt
		OR = {
			var:skirmisher_attribute_unlock ?= yes
			has_trait_xp = {
				trait = tourney_participant
				track = bow
				value >= 30
			}
			has_trait_xp = {
				trait = tourney_participant
				track = foot
				value >= 30
			}
			has_trait = winter_soldier
			has_trait = jungle_stalker
		}
	}
	custom_tooltip = {
		text = single_maa_attribute_allowance
		trigger_if = {
			limit = {
				exists = accolade
			}
			accolade = {
				NOT = { has_accolade_category = men_at_arms }
			}
		}
	}
}

As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls skirmisher_attribute_trigger.

Accolade types (1)

  • Skirmisher

Combat phase events (1)

  • knight_qualify_for_accolade

Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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