Scripted trigger
sinitic_or_syncretic_with_sinitic_trigger
sinitic_or_syncretic_with_sinitic_trigger = { CHARACTER = … }game/common/scripted_triggers/00_religious_triggers.txt, line 1961 (8 lines). Parameters: $CHARACTER$.
sinitic_or_syncretic_with_sinitic_trigger is a scripted trigger in Crusader Kings III, written at line 1961 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 7 places, among them Giant Wild Goose Pagoda (building), Leshan Giant Buddha (building) and Lingyin Temple (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
sinitic_or_syncretic_with_sinitic_trigger = {
$CHARACTER$ = {
OR = {
faith.religion = { is_in_family = rf_sinitic }
rite = { rite_has_parameter = sinitic_syncretic_actor }
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls sinitic_or_syncretic_with_sinitic_trigger.
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.