CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

single_combat_location_has_crocodilians_trigger

single_combat_location_has_crocodilians_trigger = yes

game/common/scripted_triggers/00_single_combat_scripted_triggers.txt, line 54 (24 lines). No parameters.

single_combat_location_has_crocodilians_trigger is a scripted trigger in Crusader Kings III, written at line 54 of its file. It takes no parameters: single_combat_location_has_crocodilians_trigger = yes (or no). The game's script calls it in 1 place, among them select_special_tier_move_effect (local effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_single_combat_scripted_triggers.txt.

What it checks

  • scope:sc_defender.location:
    • One of these

      • Is in the Western Africa region
      • or

        Is in the Eastern Africa region
      • or

        Is in the Persia region
      • or

        Is in the India region
      • or

        Is in the Southeast Asia region
    • One of these

      • Is coastal
      • or

        is_riverside_province = yes
      • or

        terrain = oasis
      • or

        terrain = jungle
      • or

        terrain = wetlands
      • or

        terrain = floodplains
      • or

        terrain = farmlands

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
single_combat_location_has_crocodilians_trigger = {
	scope:sc_defender.location = {
		# First, we look at supra regions.
		OR = {
			geographical_region = world_africa_west
			geographical_region = world_africa_east
			geographical_region = world_middle_east_persia
			geographical_region = world_india
			geographical_region = world_asia_southeast
		}
		# Then, if any of those apply, drill down.
		OR = {
			# Either coastal.
			is_coastal = yes
			is_riverside_province = yes
			# Or has a suitable terrain.
			terrain = oasis
			terrain = jungle
			terrain = wetlands
			terrain = floodplains
			terrain = farmlands
		}
	}
}

As written in game/common/scripted_triggers/00_single_combat_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls single_combat_location_has_crocodilians_trigger.

Scripted effects inside an event file (1)

  • select_special_tier_move_effect

Source: game/common/scripted_triggers/00_single_combat_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?