CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

silk_road_sub_region_conflict_trigger

silk_road_sub_region_conflict_trigger = yes

game/common/scripted_triggers/tgp_silk_road_triggers.txt, line 17 (9 lines). No parameters.

silk_road_sub_region_conflict_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 17 of its file. It takes no parameters: silk_road_sub_region_conflict_trigger = yes (or no). The game's script calls it in 1 place, among them tgp_silk_road_downstream_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_silk_road_triggers.txt.

What it checks

  • Any situation sub region participant group:
    • One of these

      • participant_group_type = silk_road_domain
      • or

        participant_group_type = silk_road_realm
    • Any situation group participant: Is at War

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
silk_road_sub_region_conflict_trigger = {
	any_situation_sub_region_participant_group = {
		OR = {
			participant_group_type = silk_road_domain
			participant_group_type = silk_road_realm
		}
		any_situation_group_participant = { is_at_war = yes }
	}
}

As written in game/common/scripted_triggers/tgp_silk_road_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls silk_road_sub_region_conflict_trigger.

Source: game/common/scripted_triggers/tgp_silk_road_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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