Scripted trigger · All Under Heaven files
silk_road_sub_region_conflict_trigger
silk_road_sub_region_conflict_trigger = yesgame/common/scripted_triggers/tgp_silk_road_triggers.txt, line 17 (9 lines). No parameters.
silk_road_sub_region_conflict_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 17 of its file. It takes no parameters: silk_road_sub_region_conflict_trigger = yes (or no). The game's script calls it in 1 place, among them tgp_silk_road_downstream_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_silk_road_triggers.txt.
What it checks
- Any situation sub region participant group:
One of these
participant_group_type = silk_road_domainor
participant_group_type = silk_road_realm
- Any situation group participant: Is at War
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
silk_road_sub_region_conflict_trigger = {
any_situation_sub_region_participant_group = {
OR = {
participant_group_type = silk_road_domain
participant_group_type = silk_road_realm
}
any_situation_group_participant = { is_at_war = yes }
}
}As written in game/common/scripted_triggers/tgp_silk_road_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls silk_road_sub_region_conflict_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/tgp_silk_road_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.