CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

should_use_temple_character_background_trigger

should_use_temple_character_background_trigger = yes

game/common/scripted_triggers/00_government_triggers.txt, line 57 (16 lines). No parameters.

should_use_temple_character_background_trigger is a scripted trigger in Crusader Kings III, written at line 57 of its file. It takes no parameters: should_use_temple_character_background_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_government_triggers.txt.

What it checks

  • If landed:
  • Otherwise:
    • One of these

      • has_council_position = councillor_court_chaplain
      • or

        Government is a Theocratic-type Government
      • or

        Is a member of the Clergy

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
should_use_temple_character_background_trigger = {
	trigger_if = {
		limit = { is_landed = yes }
		OR = {
			government_has_flag = government_is_theocracy
			has_government = mandala_government
		}
	}
	trigger_else = {
		OR = {
			has_council_position = councillor_court_chaplain
			government_has_flag = government_is_theocracy
			is_clergy = yes
		}
	}
}

As written in game/common/scripted_triggers/00_government_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_government_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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