Scripted trigger
should_use_temple_character_background_trigger
should_use_temple_character_background_trigger = yesgame/common/scripted_triggers/00_government_triggers.txt, line 57 (16 lines). No parameters.
should_use_temple_character_background_trigger is a scripted trigger in Crusader Kings III, written at line 57 of its file. It takes no parameters: should_use_temple_character_background_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_government_triggers.txt.
What it checks
- If landed:
One of these
- Government is a Theocratic-type Government
or
Has a Mandala Government
- Otherwise:
One of these
has_council_position = councillor_court_chaplainor
Government is a Theocratic-type Governmentor
Is a member of the Clergy
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
should_use_temple_character_background_trigger = {
trigger_if = {
limit = { is_landed = yes }
OR = {
government_has_flag = government_is_theocracy
has_government = mandala_government
}
}
trigger_else = {
OR = {
has_council_position = councillor_court_chaplain
government_has_flag = government_is_theocracy
is_clergy = yes
}
}
}As written in game/common/scripted_triggers/00_government_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_government_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.