Scripted trigger
should_use_pregnant_animation
should_use_pregnant_animation = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 525 (5 lines). No parameters.
should_use_pregnant_animation is a scripted trigger in Crusader Kings III, written at line 525 of its file. It takes no parameters: should_use_pregnant_animation = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
should_use_pregnant_animation = {
portrait_has_trait_trigger = { TRAIT = pregnant }
scope:current_weight <= 40
is_dwarf_height = no
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.