CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

should_use_iberian_music_trigger

should_use_iberian_music_trigger = yes

game/common/scripted_triggers/music_triggers.txt, line 142 (14 lines). No parameters.

should_use_iberian_music_trigger is a scripted trigger in Crusader Kings III, written at line 142 of its file. It takes no parameters: should_use_iberian_music_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/music_triggers.txt.

What it checks

  • One of these

    • Their culture: The Culture has the Iberian Cultural Pillar
    • or

      Their culture › Any parent culture or above: The Culture has the Iberian Cultural Pillar
    • or

      All of these

      • exists = capital_province
      • Their capital province: Is in the Iberia region

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
should_use_iberian_music_trigger = {
	OR = {
		culture = {
			has_cultural_pillar = heritage_iberian
		}
		culture = {
			any_parent_culture_or_above = { has_cultural_pillar = heritage_iberian }
		}
		AND = {
			exists = capital_province
			capital_province = { geographical_region = world_europe_west_iberia }
		}
	}
}

As written in game/common/scripted_triggers/music_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/music_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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