Scripted trigger
should_use_fat_pregnant_animation
should_use_fat_pregnant_animation = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 531 (10 lines). No parameters.
should_use_fat_pregnant_animation is a scripted trigger in Crusader Kings III, written at line 531 of its file. It takes no parameters: should_use_fat_pregnant_animation = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
portrait_has_trait_trigger = { TRAIT = pregnant }One of these
scope:current_weight >= 40or
All of these
is_dwarf_height = yesscope:current_weight <= 40
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
should_use_fat_pregnant_animation = {
portrait_has_trait_trigger = { TRAIT = pregnant }
OR = {
scope:current_weight >= 40
AND = {
is_dwarf_height = yes
scope:current_weight <= 40
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.