CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

should_use_fat_dwarf_animation

should_use_fat_dwarf_animation = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 514 (10 lines). No parameters.

should_use_fat_dwarf_animation is a scripted trigger in Crusader Kings III, written at line 514 of its file. It takes no parameters: should_use_fat_dwarf_animation = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

  • One of these

    • scope:current_weight >= 80
    • or

      All of these

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
should_use_fat_dwarf_animation = {
	# Fat dwarf
	OR = {
		scope:current_weight >= 80
		AND = {
			scope:current_weight >= 40
			is_dwarf_height = yes
		}
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?